Research_Projects

Augmented Reality Demo

AR will do well for commercial and entertainment areas. For example of gaming, AR allows gamer to  experience digital game play in a real world environment.

All the functionality were implemented using C# under Unity3d platform. The explosion and flame effect are created with particle system. The metaio SDK was utilized for Augmented Reality development. Metaio SDK requires OpenGL to render the camera image, but Unity defaults to using Direct x on Windows, thus adding the additional parameter in order to build the desktop application.

Augmented Reality (AR) is a live, direct or indirect,, view of physical, real world environment whose elements are augmented by computer-generated sensory input as sound, video, graphics or GPS data. As a result, the technology functions by enhancing one's current perception of reality.

The reason I am interested in AR technology is that it has a bright future because of many applications and many areas can benefit from the use of AR technology. I am working with AR for industrial areas, especially for training and demonstration. However,  I do believe


Copan

Sponsor: Copan Diagnostics

Individual Project , March 2014-May 2014     

Built up the models and finished the mechanical animation in 3ds max® based on reference picture and video. The final production rendered by NVIDIA mental ray and handed to Copan for annual meeting conference.


Virtual Blast Furnace Training System

 

All the 3D models were built in 3ds max® based on the blue prints and photographs provided by the company. According to the instruction by industrial adviser, the animation was made to show the specific demonstration. When finishing the modeling and animation part, all the assets were brought into Unity engine for further development. C# and JavaScript were used for development of graphic user interface (GUI) and implementation of software functionality. Apart from the regular version, another 3-dimensional version which supports anaglyph and side-by-side display was also developed for presentation.

Sponsor: United States Steel Corporation
Individual Project , Professor Chenn Q. Zhou, August 2012-June 2013    
   

Virtual training provides the utility of expanding the understanding of a system through simulation and visualization of aspects that cannot be viewed physically. Utilizing the Unity engine, this project involves the creation of a virtual training environment that is based on a real blast furnace from U. S. Steel as the base case. The training simulation would involve swappable equipment cases and animations that simulate certain functionality states.


FGD Training System

Sponsor: Northern Indiana Pubic Service Company (NIPSCO)
Individual Project , Professor Chenn Q. Zhou, March 2013-December 2013  

All the 3D models were built in 3ds max® based on the blue prints and photographs provided by the company. According to the instruction by industrial advisor, the animation was made to show the specific demonstration. When finishing the modeling and animation part, all the assets were brought into Unity engine for further development. C# and JavaScript were used for development of graphic user interface (GUI) and implementation of software functionality. AssetBundles are utilized to better optimize the memory usage and improve the software performance.

The schahfer Unit 14 Flue-gas desulfurization(FGD) system consists of a single absorber island. The system is designed to remove flue gas generated by the Unit 14 Boiler. The flue gas enters the absorber just above the reaction tank liquid level and rises upwards. As it rises, it contacts fine droplets of recycled slurry, which absorb the SO2. A 3D model of the new Unit 14 FGD system including the computational fluid dynamics data of the system will be used to train operators, mechanics, electrician, chemical technicians, and engineers.